Release date: January 23, 2018The Sarcophagus-class Dreadnought Carrier is a Tier 6 Dreadnought Carrier which may be flown by Klingon Defense Force characters, including Klingon Empire-aligned Romulan Republic and Dominion characters. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen Store. This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots.
Klingon Ship Of The Deadl
Players can obtain this starship as a ultra rare drop from the [Infinity Lock Box]; it comes in an [Infinity Prize Pack - T6 Ship] choice package, which is bound to you until a ship is chosen. It can also drop from the older [Discovery Lock Box]. The boxed ship is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits under the name [Special Requisition Pack - Sarcophagus Dreadnought Carrier [T6]], as well as under [Special Requisition Pack - Discovery Starship [T6]]. The choice box's contents depend on the player's faction; Klingon Empire players will receive the Sarcophagus Dreadnought Carrier when opening it.
This ship could also be purchased as an account-unlock from the Zen Store as a possible choice from the Mudd's Primary Faction Choice Pack as part of "Mudd's Market", available from August 25th, 2022. Like all items in the Market, the Bundle periodically goes on massive discounts (upwards of 50% during special promotional sales).
It is believed that this massive vessel dates back to the original founding of the Klingon Empire, thousands of years ago. The heritage of this "Ship of the Dead" predates all of the modern Houses, and is a symbol of great honor in Klingon culture. Continuously refit over the years to remain capable of leading Klingon fleets into combat, this ship's primary strength lies in its severe resilience and unique cloaking and tractor beam technologies.
The Sarcophagus-class Dreadnought Carrier has a cloak that allows the ship to cloak when not in combat, granting stealth and a damage bonus upon decloaking. Unlike the standard Klingon cloak, it has a higher defense bonus after decloaking and a unique cloak visuals.
The Sarcophagus-class Dreadnought Carrier comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
Klingon starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:
This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.675 for the Sarcophagus-class Dreadnought Carrier), and then multiplied by the scaling multiplier below at each level.
By using an [Experimental Ship Upgrade Token], the Sarcophagus-class Dreadnought Carrier may be upgraded to T6-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait.
If you've been following Star Trek: Discovery, you knew what we were headed for going into the mid-season finale episode: Into the Forest I Go. There's a war happening between the Federation and the Klingons, precipitated by T'Kuvma on the Klingon side and the Captain and the mutinous, impulsive first officer of the USS Shenzou. T'Kuvma is dead; Captain Georgiou is dead; first officer Burnham is court martialed and then reassigned to the USS Discovery, which is the Federation's greatest weapon and warship. Discovery's secret weapon is the mycelium spore drive, which leverages a magic space network of fungi to instantly "jump" anywhere in the known Universe, and (potentially) even into parallel Universes.
As the war continues, a power-hungry Klingon named Kol rises to fill the power vacuum left by T'Kuvma's death, while Voq (his protege) disappears and L'Rell, after months as a torture specialist, develops Federation sympathies and has a mysterious connection to her former prisoner, Lieutenant Ash Tyler. Tyler and Burnham join spore-drive inventor Paul Stamets, bumbling Cadet Sylvia Tilley, First Officer Saru, and Captain Gabriel Lorca aboard Discovery, as they try and out-fight the Klingons. However, the cloaking technology is too much to overcome, and the Federation is losing. After making contact with the peaceful Pahvans, who begin broadcasting to both the Federation and the Klingons, a showdown is coming between the Klingon flagship and Discovery. That's where the episode begins.
Recap: The USS Discovery is ordered back to a starbase, leaving the Pahvo defenseless. Lorca, however, goes only at Warp 5, so that they can look like they're obeying orders while ready to jump back at a moment's notice. The Federation has been unable to crack the cloaking code, so of course Discovery comes up with a method to do it in under 2 hours. The key? Install two beacons aboard the Klingon ship, then jump 133 times around it, and then they'll be able to know exactly where it is. No problem, right? Except:
The rationale they give for this mission is that they can't detect the cloaked Klingon ship, and that the Klingon ship can't attack while cloaked. This is super bizarre, because "long-range scanners detect a cloaked Klingon vessel coming out of warp" is literally what they say on the show, and the first Federation Admiral we met, Brett Anderson, has his flagship destroyed after being rammed by the cloaked Klingon ship-of-the-dead, which is literally the ship they're fighting here. Never mind that; they beam aboard and install the first beacon, then they detect a human lifesign. Does Burnham ignore the red herring and complete the mission? Of course not; she feels compelled to bring everyone home, which in this case turns out to be the injured (and possibly legless) Admiral Cornwell, captured a few episodes earlier.
Also in there is L'Rell, triggering Tyler's PTSD; Burnham must complete the mission herself, which leads to a one-on-one battle with Kol. She stays alive long enough to buy Discovery enough time to figure it all out. Stamets nearly dies, but makes all 133 jumps. The beacons work, and they gather the needed data. Saru's algorithm pieces the whole thing together in five minutes. And then Discovery fires three photon torpedoes at the cloaked ship-of-the-dead, which (surprise, surprise) is exactly where it was before it cloaked. Tyler, Cornwell, L'Rell, and Burnham are all beamed out, and the Klingon ship explodes. Despite a slew of questionable decision-making, it all works out.
The Science: There is some interesting science in this, but not all of it is good. The cloaking device is interesting; it works differently than modern-day invisibility materials. While these metamaterials bend electromagnetic radiation around an object, making them effectively invisible across a variety of wavelengths, this cloaking device alters the gravitational field around a ship. The odd thing is, it would have to have a negative gravitational effect on one side, to push light away from it, and then a series of positive and negative effects to bring it back and focus it onto the original direction. But this should protect you from things like photon torpedoes as well; you should be not only cloaked but shielded if this were the effect. It's interesting, but I'm not sure the science adds up in this fiction.
Right and Wrong: Of all the incarnations of Star Trek, perhaps Discovery's greatest weakness is its inability to confront the audience with ethical dilemmas that have a resolution that gets discussed. There are no moral lessons associated with the show, nor is there one with this episode or the first season's story arc. Burnham doesn't learn to trust her superiors; she also doesn't make better decisions. She just gets away with this particular set of actions not having the same bad consequences that similar actions previously had. Lorca continues to be opportunistic and manipulative, showing compassion and playing to people's interests and ideals, but only to serve his own needs. The inconsistent personality of Stamets is troubling, and touches on the idea of whether eugenics and self-experimentation is ethical, and allows us to see how it impacts his primary interpersonal relationship with Culber.
But "right and wrong" aren't at the center of Star Trek: Discovery. Figuring out what the right thing to do is doesn't seem important to this series; getting the desired outcome is. Cornwell treats Tyler like a soldier because she needs a soldier; Burnham saves Cornwell because her prior failures haunt her; Tilly confronts Stamets and Culber with their lies-of-omission because she's a careless, blundering, well-meaning fool when it comes to interpersonal relationships. But at no point do they explore or recap these ethical problems, or talk about the dilemmas they faced and why they made the choices they did.
The horror that lurks at the heart of DISCO is that a ship of peaceful scientists has been forcibly converted into a warship, twisting its highly speculative experiments into weapons. Early in the season, we see that another science ship has been completely destroyed by this process of weaponization, its crew mutilated by a teleportation attempt gone wrong. There is nothing awesome about going from scientist to warrior. It is often, as our characters demonstrate in episode after episode, a fate worse than death. Especially when their lives are in the hands of a crazypants liar with a death wish who tried to get his ex-girlfriend/boss killed. 2ff7e9595c
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